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Maya head modeling
Maya head modeling













maya head modeling

> UVs are like a “where” - they are a coordinate system across the surface of polygons (think latitude and longitude across a globe). UV mapping helps with this problem: UVs are directly related to vertices on a polygon and NURBS, but the UVs cannot be manipulated in 3D space they are tied to a 2D coordinate plane and edited in a **UV editor**. There can be a problem with wrapping a 2D image (a texture) around a 3D object.

maya head modeling

UVs are 2D representations of a 3D object. >UV stands for the horizontal (U) and vertical (V) coordinates of the 2D coordinate map space that is applied to a 3D object. At the same time, the proper use of bump and displacement maps can add realism to a render. Maya's support for the **Photoshop PSD format** allows the use of layers. Using the **3D Paint tool** is an efficient way to prepare custom bitmaps.

maya head modeling

Preparing proper **UVs** for any model is a critical step in the texturing process. Understanding Maya's 3D Paint Tool along with Photoshop.Īlthough the Hypershade window provides numerous ways to prepare materials, several important techniques outside this window are important to know. Understanding the processes of UV texturing in Maya.















Maya head modeling